ysabetwordsmith: Cartoon of me in Wordsmith persona (Default)
[personal profile] ysabetwordsmith
... is now fully funded!  \o/  Back it to get resources for making your own little corner of cyberspace.

The Fujoshi Guide to Web Development
Help us put the means of website production back into the hands of those best suited to receive them: fandom people.

$10,079 pledged of $10,000 goal
226 backers
12 days to go

Ever since I first spotted this thing, I have been linking to it every time someone complains about a platform. Build your own platform, website, or other cyberspace resource!
ysabetwordsmith: A blue sheep holding a quill dreams of Dreamwidth (Dreamsheep)
[personal profile] ysabetwordsmith
Twitter faces a mass exodus.

For people on any other service, this is an opportunity to scoop new users. Listen to why people are leaving Twitter. Does your favorite service meet any of those needs? If so, encourage people to move there instead. Gathering more of your friends together will make any service more fun to use.

For example, many people are complaining about hate speech and poor privacy tools that don't let them block it. Dreamwidth offers private blogs, themed communities, and pretty robust moderation tools that let you delete comments you don't want on your blog or block people so they can't bother you. Want a hate-free online space? It's not that hard to make one. Want to make tweet-sized blog posts? Some people do that here, especially with certain formats like "3 Things Make a Post" in various blogs or "Just One Thing" on [community profile] awesomeers. Looking for communities on your favorite topics? Check out [community profile] followfriday for suggestions. You can also use the search box in your blog header for interests.

Some resources that you can share or reblog for new users to find:

* [community profile] getting_started

* Dev Getting Started (for the code)

* dreamwidth 101: the (sort of) fast version

* Finding people on Dreamwidth

* Getting Started on DW (from LiveJournal)

* how to dreamwidth: a primer

* Making Friends on Dreamwidth

* So you're into BNHA and just created a Dreamwidth account

* A Tumblr User's Guide to Dreamwidth

I have not seen a DW guide for Twitter users, so if you know of one, please share the URL so I can link to it. Other guides are welcome too.
[identity profile] ysabetwordsmith.livejournal.com
[livejournal.com profile] haikujaguar wrote a post about being an indie midlister. I commented about the value of interaction within a niche market. Then [livejournal.com profile] jsl32 observed, "It is precious and I find it to be amazing in so many ways. But that makes it so much more crushingly brutal when you can't find an audience in the new world of micro-appeal."

Yes, that's often a miserable experience, and there can be many reasons why it happens.  You can do something about most of them.

Read more... )
ysabetwordsmith: Cartoon of me in Wordsmith persona (Default)
[personal profile] ysabetwordsmith
Here's a post about how indie publishing can make a writer's brain kind of explode.

You know how I solve this? Most of the time, I let my fans steer. Once in a while, I get really determined to write a particular thing. But things the fans choose collectively have a higher chance of selling better. They're not picking stuff at random. My audience makes a mindful and effective gatekeeper.

I treasure this. You see, my brain has always been full of popcorn kittens. Having a few lackadaisical editors out in the blue yonder occasionally buying things didn't help a whole lot, so mostly I relied on my own taste. Or whim, because I'm better at starting things than finishing them. But I've gotten better results from a dedicated audience. Even with a whole bunch ofongoing series open at the same time, the total mass per storyline is way way higher, and some of those have developed a robust plotline. When people ask for more of characters they love, or particular events they want to see, or more of a favorite setting, that means the expansion is consistently driven by interest. It's great targeting information; it teaches me how to write better. It definitely shapes what I choose to extend or leave fallow.

You settle popcorn kittens by putting down a bowl of cat food. I'm cool with that.

So if you're having a hard time deciding what to work on next, you honestly have a bunch of promising projects you'd love to do, and you have an established audience -- try asking them. I've used polls myself. I've also seen webcomics actually do it with donations where every dollar equals a vote for your favorite character, and the one with the most votes wins.
[identity profile] ysabetwordsmith.livejournal.com
Here's a post about how indie publishing can make a writer's brain kind of explode.

You know how I solve this? Most of the time, I let my fans steer. Once in a while, I get really determined to write a particular thing. But things the fans choose collectively have a higher chance of selling better. They're not picking stuff at random. My audience makes a mindful and effective gatekeeper.

I treasure this. You see, my brain has always been full of popcorn kittens. Having a few lackadaisical editors out in the blue yonder occasionally buying things didn't help a whole lot, so mostly I relied on my own taste. Or whim, because I'm better at starting things than finishing them. But I've gotten better results from a dedicated audience. Even with a whole bunch ofongoing series open at the same time, the total mass per storyline is way way higher, and some of those have developed a robust plotline. When people ask for more of characters they love, or particular events they want to see, or more of a favorite setting, that means the expansion is consistently driven by interest. It's great targeting information; it teaches me how to write better. It definitely shapes what I choose to extend or leave fallow.

You settle popcorn kittens by putting down a bowl of cat food. I'm cool with that.

So if you're having a hard time deciding what to work on next, you honestly have a bunch of promising projects you'd love to do, and you have an established audience -- try asking them. I've used polls myself. I've also seen webcomics actually do it with donations where every dollar equals a vote for your favorite character, and the one with the most votes wins.
ysabetwordsmith: Cartoon of me in Wordsmith persona (Default)
[personal profile] ysabetwordsmith
Crowdfunding is a relatively new business model. It's been around long enough that patterns are beginning to emerge as people experiment with different ideas and methods. Let's list some of those ...

* Free samples sell content. More often than not, people like to know what they're getting before they plunk down their hard-earned money. In a brick-and-mortar store they can just fondle whatever is on the shelves. Online shopping offers a much wider range but you can't always see what you're getting. So vendors are finding ways to substitute by offering videos, excerpts, etc. Crowdfunding involves an exchange between creator and audience, often with the viewers giving inspiration and feedback. Free samples don't just show people what they're buying, they reward participation and held hook viewers into ongoing projects. So look for bits of your work that you can afford to give away.

* Customization adds value. People love being able to get exactly what they want or need. This is actually a very old premise that used to be the norm, before mass production was invented. The economy has just shifted around to make it highly competitive again, by offering better ways to connect creators and shoppers. Often you can capitalize on this to make duplicates, because people may say, "Hey, I want what he just bought." For some types of content, that really reduces your workload.

* Find your niche. Marketing has always advised identifying and meeting unmet needs, but this really comes to the fore in crowdfunding. This business model can be small and nimble, or it can grow with demand. It thrives on connecting creators of unusual goodies to people who aren't fully satisfied with the mass-market stuff. So listen to what people are asking for, and look for places where there are gaps.

* The relationship is part of the process and the product. Traditional marketing of cultural goods has had a low level of interaction. Crowdfunding cuts out most or all of the middlemen and connects creators and fans directly. This connection makes the creative process more responsive, cycles energy back and forth, and generally means people have more fun. It's very different from the "lonely garret" model of creativity. Understand that going in, and plan to work with it.

What are some other things you are learning about crowdfunding?
[identity profile] ysabetwordsmith.livejournal.com
Crowdfunding is a relatively new business model. It's been around long enough that patterns are beginning to emerge as people experiment with different ideas and methods. Let's list some of those ...

* Free samples sell content. More often than not, people like to know what they're getting before they plunk down their hard-earned money. In a brick-and-mortar store they can just fondle whatever is on the shelves. Online shopping offers a much wider range but you can't always see what you're getting. So vendors are finding ways to substitute by offering videos, excerpts, etc. Crowdfunding involves an exchange between creator and audience, often with the viewers giving inspiration and feedback. Free samples don't just show people what they're buying, they reward participation and held hook viewers into ongoing projects. So look for bits of your work that you can afford to give away.

* Customization adds value. People love being able to get exactly what they want or need. This is actually a very old premise that used to be the norm, before mass production was invented. The economy has just shifted around to make it highly competitive again, by offering better ways to connect creators and shoppers. Often you can capitalize on this to make duplicates, because people may say, "Hey, I want what he just bought." For some types of content, that really reduces your workload.

* Find your niche. Marketing has always advised identifying and meeting unmet needs, but this really comes to the fore in crowdfunding. This business model can be small and nimble, or it can grow with demand. It thrives on connecting creators of unusual goodies to people who aren't fully satisfied with the mass-market stuff. So listen to what people are asking for, and look for places where there are gaps.

* The relationship is part of the process and the product. Traditional marketing of cultural goods has had a low level of interaction. Crowdfunding cuts out most or all of the middlemen and connects creators and fans directly. This connection makes the creative process more responsive, cycles energy back and forth, and generally means people have more fun. It's very different from the "lonely garret" model of creativity. Understand that going in, and plan to work with it.

What are some other things you are learning about crowdfunding?
ysabetwordsmith: Cartoon of me in Wordsmith persona (Default)
[personal profile] ysabetwordsmith
These tips generalize well to crowdfunding projects.
ysabetwordsmith: Cartoon of me in Wordsmith persona (Default)
[personal profile] ysabetwordsmith
[personal profile] siege asked me to link something here, my post about how I decide what becomes crowdfunding vs. free samples.

How do other folks decide this? Do you use some of the same parameters or different ones?
[identity profile] ysabetwordsmith.livejournal.com
[livejournal.com profile] siege asked me to link something here, my post about how I decide what becomes crowdfunding vs. free samples.

How do other folks decide this? Do you use some of the same parameters or different ones?
ysabetwordsmith: Cartoon of me in Wordsmith persona (Default)
[personal profile] ysabetwordsmith
[personal profile] burger_eater has written an essay of ruthless self-examination about when not to use Kickstarter, and why. Sometimes you have to decide between writing projects, and where you want your writing career to go. That means taking a good hard look at what's working and what's not working. Most of the time, when fans clamor for something, it's worth listening to them. But ... not quite always, and here's a detailed example of that.
[identity profile] ysabetwordsmith.livejournal.com
Dreamwidth user Burger_eater has written an essay of ruthless self-examination about when not to use Kickstarter, and why. Sometimes you have to decide between writing projects, and where you want your writing career to go. That means taking a good hard look at what's working and what's not working. Most of the time, when fans clamor for something, it's worth listening to them. But ... not quite always, and here's a detailed example of that.
[identity profile] shadows-gallery.livejournal.com
After a hectic summer working in the breathtakingly beautiful California wilderness, living with no reliable internet, and then a lengthy hospital stay and major surgery, I have finally been getting myself back into the game artistically.  I have yet to dip back into the crowdfunding, though, and I'm afraid it has more to do with a lack of confidence than a lack of desire or need.  

I desperately need to raise prices, because I need the money--especially after the insane number of medical bills I have incurred and am still incurring--but I'm afraid I'm going to shoot myself in the foot by doing so.  I have tentative plans.  For one, I'm considering hosting weekly $5 Sketch Days, rather than Free Sketch Days as I've done previously, but taking the first five prompts for free.

 
Detailed black and white drawings will ordinarily go for $50 and up, depending on complexity, and Discounted Character Portrait Days will be re-instated on a periodic basis at $30 per portrait.  I'll also offer story illustration, both black and white and color, for $50 and up.
I have to remind myself that even these prices are very low for a professional, but I still have this nagging voice in the back of my head that tells me my work isn't good enough to charge that much, that no one will want to pay that much.  It's a voice that I'm determined to ignore.  

I hope to be delving back into the crowdfunding sometime this coming week.  I may test the waters with a $5 Sketch Day.



Does anyone have any suggestions on how to ease back into this after being away for so long?  Any suggestions for how to raise prices gracefully to a more financially sustainable amount?
ysabetwordsmith: Cartoon of me in Wordsmith persona (Default)
[personal profile] ysabetwordsmith

Recently LJ user catwithpen[profile] catwithpen asked in a comment:

 

It seems to me that some projects might be better suited to crowdfunding than others...but I don't know how to tell what kinds of projects would work well and what kinds wouldn't work well.

 

There are a lot of different factors that could influence a project's suitability.  While planning your project, it helps to outline its features as best you can and compare those to the set of things that crowdfunding does well vs. what other business models do well.  Then choose the closest match.


* Does this project already look like, or could be made to resemble, an existing crowdfunding model?

It's easier to launch a new project in a model that crowdfunding folks will already recognize.  If a project more closely resembles mainstream things, or is so new that it's not like anything else, the setup will be harder.  Those might work better in a different business model.

* How much interaction does the project involve?

Projects that require or benefit from more interaction between creator and audience are better suited to crowdfunding than those that thrive as solo work.

* Is the material monolithic or expansive?

Monolithic projects can be challenging to do as crowdfunding; they're harder to divide into small sections for phased contributions, or to spin off bits for perks.  Projects that expand or divide conveniently are better suited to the crowdfunding model.

* Does the material have a potentially enormous audience, or a smaller one?

If it's close to mainstream material and will appeal to that audience, a mainstream publisher will probably pay more than could be raised via crowdfunding.  But if it's an odd little project appealing to a niche market, the mainstream probably won't touch it while the underserved audience could be all over it in crowdfunding.

* Does the project and/or creator already have a fanbase?

If not, crowdfunding is iffy because the audience would have to be built from scratch, which is a lot of work.  But if there's already an audience in place and the mainstream markets aren't keen on the project, just go direct to the fans.  Good projects pitched to an extant fanbase usually thrive.

* Is the content actually creative?

Creative projects such as writing, art, music, etc. do well in the branch we call "cyberfunded creativity."  Crowdfunding as a wider business model can also be used to start a business, fund a trip, or do all kinds of other things -- but the venues are different and so are some of the strategies.  But once you get outside the creative sphere, opportunities may be broader in mainstream options, not just for finance but other support as well.  The mainstream is a lot more enthusiastic about businesses than books.

* Does the content lend itself well to cyberspace?

Most crowdfunding these days takes place online, and cyberfunded creativity evolved specifically in this dimension.  Things like text, images, and sounds are easily shared online so they make good project types for crowdfunding.  If it's something that can't readily be transmitted -- the flavor of a recipe, the fragrance of essential oils, the texture of fabric -- that makes attracting supporters more difficult.  Some other business model might work better for projects that rely on realspace appreciation.

* Can there be copies of the material, or only originals?

Crowdfunding works best with things that can be shared widely.  A story or song exists in as many copies as desired; a painting can be rendered as prints.  But if you're making ceramic altar goods, each one is an original that you have to create by hand.  That's less suited for crowdfunding.

* Does this project actually require money?

Crowdfunding is great if you need cash.  But if you don't -- and I've heard a couple folks say that about their projects -- then it may be more bother than it's worth.

* If it requires money, how much?

A low entry threshold makes it easier to build a big audience.  A low goal is more likely to reach fulfillment.  Such projects tend to work well in crowdfunding.  This business model is really all about pooling lots of little contributions to accomplish something that's difficult or impossible for individuals to do.  If it costs more to buy in, fewer people will be able to afford it; and higher goals succeed more rarely.  Such projects may require the deep pockets of a conventional publisher. 

[identity profile] ysabetwordsmith.livejournal.com

Recently [livejournal.com profile] catwithpen asked in a comment:

It seems to me that some projects might be better suited to crowdfunding than others...but I don't know how to tell what kinds of projects would work well and what kinds wouldn't work well.

There are a lot of different factors that could influence a project's suitability.  While planning your project, it helps to outline its features as best you can and compare those to the set of things that crowdfunding does well vs. what other business models do well.  Then choose the closest match.


* Does this project already look like, or could be made to resemble, an existing crowdfunding model?

It's easier to launch a new project in a model that crowdfunding folks will already recognize.  If a project more closely resembles mainstream things, or is so new that it's not like anything else, the setup will be harder.  Those might work better in a different business model.

* How much interaction does the project involve?

Projects that require or benefit from more interaction between creator and audience are better suited to crowdfunding than those that thrive as solo work.

* Is the material monolithic or expansive?

Monolithic projects can be challenging to do as crowdfunding; they're harder to divide into small sections for phased contributions, or to spin off bits for perks.  Projects that expand or divide conveniently are better suited to the crowdfunding model.

* Does the material have a potentially enormous audience, or a smaller one?

If it's close to mainstream material and will appeal to that audience, a mainstream publisher will probably pay more than could be raised via crowdfunding.  But if it's an odd little project appealing to a niche market, the mainstream probably won't touch it while the underserved audience could be all over it in crowdfunding.

* Does the project and/or creator already have a fanbase?

If not, crowdfunding is iffy because the audience would have to be built from scratch, which is a lot of work.  But if there's already an audience in place and the mainstream markets aren't keen on the project, just go direct to the fans.  Good projects pitched to an extant fanbase usually thrive.

* Is the content actually creative?

Creative projects such as writing, art, music, etc. do well in the branch we call "cyberfunded creativity."  Crowdfunding as a wider business model can also be used to start a business, fund a trip, or do all kinds of other things -- but the venues are different and so are some of the strategies.  But once you get outside the creative sphere, opportunities may be broader in mainstream options, not just for finance but other support as well.  The mainstream is a lot more enthusiastic about businesses than books.

* Does the content lend itself well to cyberspace?

Most crowdfunding these days takes place online, and cyberfunded creativity evolved specifically in this dimension.  Things like text, images, and sounds are easily shared online so they make good project types for crowdfunding.  If it's something that can't readily be transmitted -- the flavor of a recipe, the fragrance of essential oils, the texture of fabric -- that makes attracting supporters more difficult.  Some other business model might work better for projects that rely on realspace appreciation.

* Can there be copies of the material, or only originals?

Crowdfunding works best with things that can be shared widely.  A story or song exists in as many copies as desired; a painting can be rendered as prints.  But if you're making ceramic altar goods, each one is an original that you have to create by hand.  That's less suited for crowdfunding.

* Does this project actually require money?

Crowdfunding is great if you need cash.  But if you don't -- and I've heard a couple folks say that about their projects -- then it may be more bother than it's worth.

* If it requires money, how much?

A low entry threshold makes it easier to build a big audience.  A low goal is more likely to reach fulfillment.  Such projects tend to work well in crowdfunding.  This business model is really all about pooling lots of little contributions to accomplish something that's difficult or impossible for individuals to do.  If it costs more to buy in, fewer people will be able to afford it; and higher goals succeed more rarely.  Such projects may require the deep pockets of a conventional publisher. 

[identity profile] ysabetwordsmith.livejournal.com
I've just finished a major revision of the Economics section of my Crowdfunding resources. The sections have been moved to subpages of their own; all of them have been expanded at least a little. Websites for Crowdfunding Projects has expanded greatly, with many more sites listed, and much more detail for those platforms whose website lists plentiful information. So if you're into crowdfunding as a creator or donor, please check it out.
ysabetwordsmith: Cartoon of me in Wordsmith persona (Default)
[personal profile] ysabetwordsmith
   [personal profile] haikujaguar has launched a campaign on IndieGoGo to turn her popular Three Micahs column into a book.  It's about the business end of creative work such as art, writing, and crafts.
[identity profile] ysabetwordsmith.livejournal.com
[livejournal.com profile] haikujaguar has launched a campaign on IndieGoGo to turn her popular Three Micahs column into a book.  It's about the business end of creative work such as art, writing, and crafts.

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Crowdfunding: Connecting Creators and Patrons

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